Find food. Find shelter.
Fruit, seeds or prey: every species has different needs. Find water and a safe place before the weather turns.

A garden, seen through the eyes of its smallest inhabitants.
Choose your species, find shelter and learn to survive in a world much bigger than you.
Emanuela’s GardenMap preview · development version
Underleaf is a multiplayer survival game about insects and arachnids. A drop can quench your thirst, a leaf can shelter you, and a storm can change everything. Explore, grow and make your own story among the roots.
Each species has its own diet, movement and abilities. Dig, weave, blend in or push your way through: the garden changes with your point of view.

A horn to clear the way, armour to stand your ground. Lift pebbles and twigs, charge ahead and take short flights. When it is time to moult, seek shelter in rotting wood.
Images and mechanics from the development version. Appearance and features may change. Asset credits.

A large olive tree, cabbages, broad beans and a small peach tree. Among the paths and vegetable beds, every corner offers resources, hiding places and new routes to explore.
There is more to survival than finding your next meal. Learn the lay of the land, choose when to venture out and leave something for the next generation.
Fruit, seeds or prey: every species has different needs. Find water and a safe place before the weather turns.
Find the right place to moult, develop your species’ abilities and pass your perks on to the next generation.
The game world runs on the host’s PC. The host chooses the rules: work together against the environment or face one another in PvP.
Underleaf is in development and has not been released. No release date, public download or price has been announced.
One player hosts the simulation on their own PC. The world pauses when the host closes the game. The project supports co-op or PvP rules chosen by the host; there are no official game servers.
Steam–Epic cross-play, Epic login and EOS social features are in development. Store configuration and live online testing still need to be completed. These features are not yet available.
The garden views are previews of the project’s maps. The creature images are renders of models in development; the scorpion is represented by an interface icon. None of these images are from a released version.
Underleaf is developed by Roberto Falconi, who uses Falkons Milkspill as his developer/publisher name. This name is also used for the organisation in the Epic Developer Portal; it does not represent a separate company.
Roberto Falconi’s developer/publisher name.
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