Overhead view of Emanuela’s Garden, one of the maps in Underleaf
Multiplayer survival · In development

A whole world.
Beneath a leaf.

A garden, seen through the eyes of its smallest inhabitants.
Choose your species, find shelter and learn to survive in a world much bigger than you.

Discover Underleaf

Emanuela’s GardenMap preview · development version

Five species A garden to call home Co-op or PvP Unreal Engine 5.8
01 / A different perspective

The garden is small.
You are smaller still.

Underleaf is a multiplayer survival game about insects and arachnids. A drop can quench your thirst, a leaf can shelter you, and a storm can change everything. Explore, grow and make your own story among the roots.

02 / Life beneath the leaves

Five ways to
live in this world.

Each species has its own diet, movement and abilities. Dig, weave, blend in or push your way through: the garden changes with your point of view.

Render of the rhinoceros beetle model on a test surface
Model render · work in progress
Oryctes · the armoured one

Rhinoceros beetle

A horn to clear the way, armour to stand your ground. Lift pebbles and twigs, charge ahead and take short flights. When it is time to moult, seek shelter in rotting wood.

Diet HerbivoreSpeciality Strength and armour

Images and mechanics from the development version. Appearance and features may change. Asset credits.

Overhead view of Emanuela’s Garden, with its olive tree and vegetable beds
Emanuela’s Garden · actual preview of the map in development
03 / Notes from the garden

Familiar places.
Uncharted territory.

A large olive tree, cabbages, broad beans and a small peach tree. Among the paths and vegetable beds, every corner offers resources, hiding places and new routes to explore.

  • 01
    Follow the seasonsDay, night, rain and drought change the rhythm of life.
  • 02
    Find your homeA flowerpot, a tunnel or a leaf can become a shelter.
  • 03
    Shape a new worldThe project’s map editor lets you create and try out your own maps.
04 / Life keeps moving

Every day,
a new balance.

There is more to survival than finding your next meal. Learn the lay of the land, choose when to venture out and leave something for the next generation.

I.

Find food. Find shelter.

Fruit, seeds or prey: every species has different needs. Find water and a safe place before the weather turns.

II.

Grow. Transform.

Find the right place to moult, develop your species’ abilities and pass your perks on to the next generation.

III.

Share the garden.

The game world runs on the host’s PC. The host chooses the rules: work together against the environment or face one another in PvP.

05 / Before you step inside

A few answers
from the garden.

Can I play Underleaf yet?

Underleaf is in development and has not been released. No release date, public download or price has been announced.

How does multiplayer work?

One player hosts the simulation on their own PC. The world pauses when the host closes the game. The project supports co-op or PvP rules chosen by the host; there are no official game servers.

Will I be able to play across Steam and Epic?

Steam–Epic cross-play, Epic login and EOS social features are in development. Store configuration and live online testing still need to be completed. These features are not yet available.

Are the images from the game?

The garden views are previews of the project’s maps. The creature images are renders of models in development; the scorpion is represented by an interface icon. None of these images are from a released version.

Who is creating Underleaf?

Underleaf is developed by Roberto Falconi, who uses Falkons Milkspill as his developer/publisher name. This name is also used for the organisation in the Epic Developer Portal; it does not represent a separate company.

A project by

Falkons Milkspill

Roberto Falconi’s developer/publisher name.
For information about Underleaf and personal data requests:

plenario-toupet-5k@icloud.com ↗